BSI PD IEC TR 63344:2021
$167.15
Conceptual model of standardization for haptic multimedia systems
Published By | Publication Date | Number of Pages |
BSI | 2021 | 42 |
This document describes the conceptual model of vibro-tactile-based haptics in multimedia systems and equipment used in electrical appliances, computer interfaces, automobiles, amusements, and communication devices. This model describes possible standardization items.
NOTE Ergonomic aspects of haptics systems are standardised in the ISO 9241 series. The scope of that standard is focused on the physical specifications of the devices, signal properties and formats to ensure the common use with compatibility among various types of devices in haptics systems.
PDF Catalog
PDF Pages | PDF Title |
---|---|
2 | undefined |
4 | CONTENTS |
7 | FOREWORD |
9 | INTRODUCTION |
10 | 1 Scope 2 Normative references 3 Terms and definitions |
12 | 4 Overview of haptics in multimedia systems 4.1 Purpose 4.2 Device categories Figures Figure 1 – Device categories |
13 | 4.3 Items of standardization Figure 2 – Applications Table 1 – Items of haptics standardization |
14 | 4.4 Purposes of haptic feedback 4.5 Reality class 4.6 Interaction modality |
15 | 4.7 Data format and network topology 4.7.1 General 4.7.2 Acceptable delay 4.7.3 Frame rate 4.7.4 Quantization 4.7.5 Data compression 4.8 Device property 4.8.1 General 4.8.2 Spatial resolution |
16 | 4.8.3 Use of universal parameters 4.8.4 Diversity of sensitivity 4.8.5 Safety 4.8.6 Calibration method 5 Examples 5.1 Games and entertainment 5.1.1 General 5.1.2 Computer games Figure 3 – Game & Entertainment |
17 | 5.1.3 Immersive cinema 5.1.4 Sports broadcasting Figure 4 – Computer games Figure 5 – Wear-type display for Immersive cinema |
18 | 5.1.5 E-sports 5.2 Car driver support 5.2.1 General 5.2.2 Centre console interface Figure 6 – Sports broadcasting Figure 7 – Car driver support |
19 | 5.3 Haptic feel transfer 5.4 Haptic communication Figure 8 – Centre console interface Figure 9 – Tactile feel transfer |
20 | Figure 10 – Tactile communication |
21 | Annex A (informative)Use case of vibrotactile vest A.1 Description of the use case A.1.1 Name of use case A.1.2 Version management A.1.3 Scope and objectives of use case A.1.4 Narrative of use case A.1.5 General remarks |
22 | A.2 Diagram of use case A.3 Technical details A.3.1 Actors Figure A.1 – Use case diagram of vibrotactile vest |
23 | A.3.2 Triggering event, preconditions, assumptions A.3.3 References |
24 | A.3.4 Further information on the use case for classification and mapping A.4 Step by step analysis of use case A.4.1 Overview Scenarios |
25 | A.4.2 Steps – scenarios |
27 | A.5 Information exchanged A.6 Requirements (optional) A.7 Common terms and definitions A.8 Custom information (optional) |
28 | A.9 Terms and definitions (additional) A.10 Technologies (additional) |
29 | Annex B (informative)Use case of vibrotactile IPTV B.1 Description of the use case B.1.1 Name of use case B.1.2 Version management B.1.3 Scope and objectives of use case B.1.4 Narrative of use case B.2 Diagram of use case |
30 | B.3 Technical details B.3.1 Actors B.3.2 Triggering Event, Preconditions, Assumptions Figure B.1 – Use case diagram of vibrotactile IPTV |
31 | B.3.3 References B.3.4 Further Information to the use case for classification / mapping |
32 | B.4 Step-by-step analysis of use case B.4.1 Overview scenarios |
33 | B.4.2 Steps – Scenarios |
34 | B.5 Information exchanged B.6 Requirements (optional) B.7 Common terms and definitions B.8 Custom information (optional) |
37 | Figure B.2 – Relationship between channel number and actuator position |
38 | B.9 Terms and definitions (additional) Table B.1 – Assigned channel number for each use case |
39 | B.10 Technologies (additional) |
40 | Bibliography |